Turn around and search the containers that are arranged in a circle.There is another jar here. Cut the cord and grab the first Leyden jar. There is a creature hooked up to a breathing apparatus.
You'll need to have opened the second locked door using the info in the previous section to get to this strange balcony. They can be found in the outside area here. There are two glowing items called Leyden jars to find in this area.
Placing the orb will cause shutters to close and the window will be blocked, so avoid doing this for now. Just position it so that the lights connect. You can place it near the glyph terminal to open the locked room next door. You'll be able to find another light extender near where you found the orb. Pick it up, hold onto it for now, you'll need it later. It's located on a nearby table, under a lid. Now you need to look for a yellow orb item. If you position it correctly the light will turn the crystal green and the door will open. Place it on the ground so that it links the two rooms together. Head into the next room and pick up the light extender. Your first obstacle is a locked door with a red crystal above it. You'll need to make use of the strange technology found scattered throughout this area, using a teleporter to move keys between barriers. The Laboratory section in Amnesia: Rebirth can be pretty tricky to navigate if you don't know what you're doing. The autosave file for the map is titled "WineCellarLab", indicating that it does have some relation to its Wine Cellar counterpart.Watch on YouTube Amnesia Rebirth: Laboratory puzzle walkthrough.It's possible, though, that it did exist in Alexander's dimension, and he had knowledge of it before arriving at Brennenburg.In 1839, when the game was taking place, Cuprite hadn't even been classified as such (this happened in 1845).Furthermore, if the organic tissue is muscular in nature and therefore composed of protein, a base would be much more effective at dissolving it for its ability to hydrolyse polypeptide bonds.It's possible, however, that the other ingredients render the mixture ineffective on non-organic tissue, or simply that the chemical pot is made out of titanium or some other metal capable of withstanding the corrosive effects of the Aqua Regia. Also, it is unlikely that it could possibly be stored in Daniel's chemical pot because it would burn right through it.Also, Aqua Regia is red or yellow in real life, but it's green in the game, probably due to a designer's oversight. There would be no reason to add things like Orpiment, Cuprite, or Calamine. Aqua Regia on its own is a mixture of nitric and hydrochloric acid already powerful enough to dissolve or purify Gold. The four chemicals being mixed together.Oddly, the only ingredient needed to burn away organic tissue, in this case, the Shadow's residue, would be Aqua Regia. There is a Memory Capsule in the desk compartment. In the room with the chemical burner and the grating on the floor, there's a desk with a pot and a note on it.Chemical Relocation – Found on a table in the room to the right after going down the stairs to the "Equipment" section of the Storage.Early Alchemy Experiment – Found on the desk where the Acid is mixed in the main Laboratory area.
In another part of the room, there is a note to instruct the preparing the acid, where the player makes it to later dissolve the organic matter. There is a small part of this room where crates and boxes are being held. The second area is smaller and holds the actual laboratory. The Shadow will roar if you approach the cave-in. There is to be a doorway in one part of the room, however, it is blocked by debris. In this room, there are a few shelves holding oil bottles, a Tinderbox, and crates. Some walls have caved in, and when the player starts to create the acid, the Shadow will cause the main staircase to fall apart, so you have to use a wooden board found resting on a pillar nearby to climb on. In the desk of which the note is on, there is also one of Alexander's Memory Capsules.ĭuring the time location of the game, the Laboratory is in a notable state of disrepair. In the centre of the room, there is a grating, where a Kaernk can be heard splashing if your sanity is low enough. To prepare the solution, the chemicals must be put on the bunsen burners. Chemistry Pot (In the Laboratory beside a note.).The ingredients needed for the solution are: This must be prepared from scratch gathering the ingredients from the Wine Cellar. However, his efforts have since been failures, as all he could create was a highly acidic liquid, which reacts violently with organic tissue. A note suggests that the baron was trying to artificially create Vitae. The Laboratory was used by Alexander for his chemical studies.